Shandrew ([info]shandrew) wrote,
@ 2005-09-29 01:23:00
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Current mood: anxious

ideas inspired by fatigue
The SecurID Drinking Game [*]

To start, everyone picks a different number. You should probably pick a small integer. For this example, i will choose "5".

The game begins when everyone is ready, and the SecurID generates a new code.

You then attempt to combine all six digits generated by the SecurID in any mathematical fashion (add, subtract, multiply, divide, powers, parentheses, combining-digits etc) to result in your previously chosen number. When you come up with an answer, tell it to everyone. In this example, the SecurID says "312181", so I would say "(8+1)/3+2^1^1 = 5".

If you cannot come up with an answer by the time the SecurID generates a new code, you drink.

Repeat as needed.


[*] RSA has nothing to do with this game... except for manufacturing the equipment!
[**] Variation for the mathematically inept: you can use any but not necessarily all of the six digits.



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[info]ladycalliope
2005-09-30 10:39 am UTC (link)
This is sick and twisted and wrong. May I share it with my friends?

(Reply to this) (Thread)


[info]shandrew
2005-10-02 12:49 pm UTC (link)
Sure!

I was surprised that no one had played this before...

Andrew

(Reply to this) (Parent)

simple version
(Anonymous)
2006-04-17 07:14 pm UTC (link)
for a simple, slightly less nerdy version, everyone just picks a number between 1 and 9 and however many times your number comes up, you do a shot or take a swig, or whatever.

for example, if you pick 4 and the number is 946284, you drink twice.

if your number comes up 3 times, like 264474, everyone drinks 3 times.

(Reply to this) (Thread)

Re: simple version
[info]shandrew
2006-04-18 07:59 am UTC (link)
Hello anonymous PA local,

Well, at that point you may as well discard the game all together and enjoy your tasty beverage as you please.

The defining characteristic of a quality drinking game is that each time you lose, the frequency of your losses increases. A secondary quality characteristic is the educational aspect of the game.

Furthermore, the more you stare at the token upside down, the more likely a funny number is to appear.

(Reply to this) (Parent)


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